![]() They will spawn a few waves of enemies and once you clear the room a chest may spawn, as well as other items. These doors are the closest you’ll get to a traditional Enter the Gungeon experience. In Enter the Gungeon, you were guaranteed a Buddy Key would drop anytime a friendly NPC spawned, so this is a bit of a step backward.īack to the shop room though, and there are also a few doors that appear below the teleporter that take you back to the elevator. The only annoying thing about this is that he doesn’t spawn every time there is a character to free, which means sometimes you’ll be forced to move on without seeing them released. From here on out you’ll need to buy keys from him if you want to free the rest. Turns out he has locked up the characters that you spent all of Enter the Gungeon freeing. Anyways, like Enter the Gungeon as you clear the elevator enemies may drop health or items, and once an area is fully cleared there are two things that can happen. Something that I really like about Exit the Gungeon is that each character has their own route to take through the Gungeon, so beating one isn’t the same as beating them all. You also will dodge attacks when you jump and you can do a dodge roll while you’re in the air this effectively doubles your dodge time which is helpful for obvious reasons.Įach area consists of an elevator ride sequence where waves of enemies will continually spawn. There are fewer room traps and the enemies will have many of the same attack patterns that they had in Enter the Gungeon, but they won’t fire as many shots since the screen area is more compact. ![]() That’s not to say it’s easy – each level is an elevator ride through bullet-hell – but the new format has led to some changes that just allow more room for error. Exit the Gungeon is also much easier than Enter the Gungeon.
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